Palworld capture guide: spheres, bonuses, difficulty
Capture odds in Palworld 1.0 come down to four levers: the target's HP, its level versus your sphere tier, status ailments, and back hits. These are the real values from the game files: status ailments add 30% (sleep and darkness 35%), and a sphere that lands on a pal's back adds 50%.
All sphere tiers in 1.0
- Pal Sphere: capture level 7 — full power against pals up to level 7
- Mega Sphere: capture level 14 — full power against pals up to level 14
- Giga Sphere: capture level 20 — full power against pals up to level 20
- Hyper Sphere: capture level 27 — full power against pals up to level 27
- Ultra Sphere: capture level 33 — full power against pals up to level 33
- Legendary Sphere: capture level 38 — full power against pals up to level 38
- Ultimate Sphere: capture level 44 — full power against pals up to level 44
- Exotic Sphere: capture level 50 — full power against pals up to level 50
- Sol Sphere: capture level 58 — full power against pals up to level 58
- Ancient Sphere: capture level 64 — full power against pals up to level 64
Easiest catches
Lamball, Cattiva, Chikipi, Teafant, Vixy, Gumoss, Cremis, Jolthog
Hardest catches
Mimog, Lifmunk, Univolt, Univolt Cryst, Pengullet Lux, Nyafia, Prunelia, Lapiron
Open the interactive capture guide
Data extracted from live Palworld 1.0 game values. PalRank is a fan project, not affiliated with Pocketpair.
More guides: Tier list · Breeding · Map and spawns · Mounts · Passives · Leveling 1-80 · Full database