Palworld element chart: strengths and weaknesses
This is the official element wheel from Palworld's own handbook, extracted from the 1.0 game files. Elemental attacks deal more damage to elements they are strong against and less to elements they are weak against. An attack hitting a weakness carries the game's element-match damage constant of 1.2x.
The chart
- Water deals bonus damage to Fire
- Fire deals bonus damage to Grass
- Fire deals bonus damage to Ice
- Ice deals bonus damage to Dragon
- Dragon deals bonus damage to Dark
- Dark deals bonus damage to Neutral
- Grass deals bonus damage to Ground
- Ground deals bonus damage to Electric
- Electric deals bonus damage to Water
Per element
- Dark: strong against Neutral, weak to Dragon
- Dragon: strong against Dark, weak to Ice
- Electric: strong against Water, weak to Ground
- Fire: strong against Ice, weak to Water
- Grass: strong against Ground, weak to Fire
- Ground: strong against Electric, weak to Grass
- Ice: strong against Dragon, weak to Fire
- Neutral: strong against nothing, weak to Dark
- Water: strong against Fire, weak to Electric
Statuses stack with elements: a Wet target takes extra Electric damage, a Muddy target extra Grass damage, and a vine-trapped target extra Fire damage. See the status effects guide.
Open the element chart in the database
FAQ
What is Fire weak to in Palworld?
Fire pals take bonus damage from Water attacks. Fire itself is strong against Grass and Ice.
What beats Dragon in Palworld?
Ice attacks deal bonus damage to Dragon pals. Dragon in turn beats Dark.
Data extracted from live Palworld 1.0 game values. PalRank is a fan project, not affiliated with Pocketpair.
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